Friday, October 14, 2016

Map

Week Four


(From Drawing to 3D)

Just a short update this week. Our team is getting ready for our first play-test next week. I updated the game documents as usual but no big changes this week. We need to test what we have and see how the parts we've made work together before adding anything more.

Besides updating the design documents, I worked on white-boxing the level that I made a map for last week. You can check out the map here. I basically used the map as an underlay to guide my construction of the map in Maya. You can get an idea of how I used the map from the first image in the gallery below. The map was a huge help in keeping track of all the map's pieces. Adjustments will have to be made once we play the level and decide what works and what doesn't but the current model is a good start. I'm excited to have completed this level. This is the first level I've made from the ground up and it's been great to see the parts all come together. It's really rewarding to realize a design in 3D that was 2D illustration or drawing.

More soon to come! Have an awesome weekend!

Cannon Level White-Box by Aram Wahler



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