Friday, November 4, 2016

Deux

Week Seven


(or Pivot: The Sequel)

Well, we weren't quite done pivoting last week. We pivoted some more this week after meeting with a game designer that teaches at Stout. Finally, though, I feel like there aren't any large pieces missing from the design and we can go full steam on assets. I still have to update the game design doc with everything we discussed but we have a mission statement draft that will be finalized and we will be sticking to it. I'll go into specifics on some of the changes more next week once I'm finished updating everything.

One change I will mention, though, is the cannons design. The art lead and I decided to give it legs based on some of the feed-back we have received. I made a quick concept piece (see gallery below) just to get an idea of what that might look like and we will be continuing to re-design the cannon over the next week.

Last week I mentioned that audio for AIM< had begun and that some new members joined the team to work on sounds. Near the beginning of this week, I made some concept art (see gallery below) to show the sound team specific concepts that the art team had discussed. Some sounds have now been made and will be mixed this weekend for Monday.

That's all for this week. I'll right a little longer post next week and discuss some game design issues I encountered.

Have a great weekend!

Steam-Powered Gate and Generator by Aram Wahler


Power-Up Concepts by Aram Wahler


Main Cannon Re-Design by Aram Wahler


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