Friday, December 2, 2016

More Concepts

Week Eleven

(or Skip Week)

I hope you had a great Thanksgiving! Although I didn't post here, I did get some work done since the last time I wrote.

The art lead finished the drone that will be playable in AIM<. You can read about the final texturing process here on his awesome blog. I took the render images he provided and put together an orthographic to highlight the design and details. You can see the ortho here on the game's Facebook page, or in the gallery below. Be sure to check out the rest of the page and look at the other concept art there! Also, follow the page if you want to be kept up-to-date with the game's development.

Our audio team finished recording, making, and mixing some new sounds as well. I made any necessary tweeks and mixed down the final versions of each sound. We now have audio for the cannon jet engines, drone jet hover engines, a low energy alarm for both drone and cannon, and a general "power-up" sound. There's a lot more audio work left to do but it's a good start. I'll go into more detail on the audio for AIM< in a later post.

Lastly, I've been working on more concepts for various parts to the game. The first one I made this week was for mine hazards that will be throughout the game. I came up with two ground variants and one airborne version. When I construct objects like the mines, I always use photographs and piece together the pieces that appeal to me. I usually come up with a sort of goal for each object as I work, often thinking about the different ways it could be used or how it will effect its environment. Pinterest is a valuable tool that I use to gather together different ideas to use for creating visual concepts. I was inspired by the mines on this board as well as sensors on this board. You can take a look at the final results in the gallery below.

I also drew up a quick concept for some monorails and started working on settlement buildings. I'll post the finished versions of the buildings and talk about the design direction more at that time.

That wraps things up for this weeks post. The team behind AIM<, Violent Traversal, will be showing a demo of the game at the Fall UW Stout Gaming Expo (SGX) on Friday, December 9th. IF you're in the area, come say "Hi" and check out the game! Be sure to follow the Facebook page for the time of the event.

Have a great weekend!

AIM< Drone Orthographic by Aram Wahler

Model and Textures by Daniel Bodunov


Mine Concepts by Aram Wahler


WIP Settlement Concepts by Aram Wahler


Elevated Rail Concept by Aram Wahler

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