(or Up, Up, and Don't Die!)
I intended to write and publish this post last week but time flew by before I knew it. So, anyway. This post will finally reveal some information and art for the power-up we tested in our last build. The art featured in the post is pretty recent. I drew the concept a couple weeks ago and Jon Worman just put finishing touches on the model in the past couple days.

Power-ups have come a long way from the initial concept. The last time I posted some art for them was November last year. At that point, I was planning on having players pick up finite power-ups and manage when and where they would be used. Now that sort of resource management is met by the current scrap/energy resource mechanic and players keep the power-up once it's acquired.

The fragmentation turned out to be a bit clunky and overlapped too much in testing. We decided to combine the horizontal control with Rocket and make it a more functional power-up. Rocket now feels really great to use and I think we will have some fun challenges in store for players.
We're getting further and further along in development, which means I'll have some new stuff to show next post.
Have a great rest of the weekend!
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