(or Mine? Mine!? Mine?!?)
The other members of Violent Traversal and I have been ramping up work for the public demo of AIM< at Stout's game expo, SGX. Several members of the team have been working steadily on a level and squashing bugs while Chloe Terry and I finish the UI and pull together sounds. The UI is looking really polished now so my focus is starting to narrow in on sounds. I've got many more more to make this week/weekend, which I'll talk about in a bit more detail in an upcoming post.
In a past post, I showed a concept for some mines and shared some brief details. They are now fully realized in-engine with 3D models and textures! There are two versions; one is a mine that lays on the ground and the other floats in the sky, inspired by sea mines.
Both versions serve as hazardous obstacles and encourage players to pay attention to their surroundings while moving through the environment. The mines explode on contact and emit a beeping sound when players get too close. I'm hoping to get some time to add in more "personalized" sounds to both, such as a jet sound for the hovering mines. Check out the full screenshots in the gallery below.
That's it for this week. Have a great Easter weekend!
Be sure to check out the AIM< Facebook page! Mark May 4th on your calendar and stop by to play the game!
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